Amazon cover image
Image from Amazon.com

Game sound : an introduction to the history, theory, and practice of video game music and sound design / Karen Collins.

By: Material type: TextTextPublication details: Cambridge, Mass. : MIT Press, c2008.Description: x, 200p. : ill. ; 24 cmISBN:
  • 9780262033787 (hardcover : alk. paper)
Subject(s): DDC classification:
  • 781.54 COL 22
LOC classification:
  • ML3540.7 .C65 2008
Online resources:
Contents:
Introduction: Games are not films! but-- -- Push start button: the rise of video games -- Insert quarter to continue: 16-bit and the death of the arcade -- Press reset: video game music comes of age -- Game audio today: technology, process and aesthetic -- Synergy in game audio: film, popular music and intellectual property -- Gameplay, genre, and the functions of game audio -- Compositional approaches to dynamic game music.
Tags from this library: No tags from this library for this title. Log in to add tags.
Star ratings
    Average rating: 0.0 (0 votes)
Holdings
Item type Current library Collection Call number Status Barcode
eBooks eBooks eBooks eBooks Arts/Music 781.54 COL (Browse shelf(Opens below)) Available BMFL23060311

Includes bibliographical references and index.

Introduction: Games are not films! but-- -- Push start button: the rise of video games -- Insert quarter to continue: 16-bit and the death of the arcade -- Press reset: video game music comes of age -- Game audio today: technology, process and aesthetic -- Synergy in game audio: film, popular music and intellectual property -- Gameplay, genre, and the functions of game audio -- Compositional approaches to dynamic game music.

There are no comments on this title.

to post a comment.
Share

CUoM © 2024. Catholic University of Mbeya.
P.O. Box 2622, Mbeya, Tanzania.
Phone: +255 252 504 240 | library@cuom.ac.tz | info@cuom.ac.tz|
Powered by Koha. Installed, Configured, and Customized by CUoM Library Staff, Technical Section